It’s been a hectic last few weeks here at BurnAllZombies: those of you who know us will know why it’s been a bit quiet on the updates, but with 2010 just around the corner, updates will be coming at you so fast, you won’t know what’s hit you.
New Year’s Eve is as good a time as any to look back over some of the best of what 2009 had to over. On that note, we bring you the inaugural Burnt Zombie Awards, a run-down of the finest movies, games, music, TV and comics had to offer this year. Of course, if you disagree, we can discuss below. It’s not as if we’ll send the zombies around if we don’t agree with you…
Amongst the other bad guys that the Comic Catch-Up came up against this week, we had to deal with aliens, Doombots and a lot of decapitation. With no DC stuff this week (don’t worry, we’ll be looking more in-depth at Blackest Night eventually), we take a look at some annuals coming at the end of the year, with Dark Avengers Annual #1 and X-Force Annual #1 as well as Siege: The Cabal, Strange #2 and Ultimate Comics: Spider-Man #5.
BurnAllZombies’ Comic Catch-Up fittingly returns from the grave with some nostalgic heroics, a comatose man who is no longer ‘iron’ and one of Marvel’s lesser-known heroes taking down an airship with his hand. It’s the first look at some of DC Comics’ titles, including Detective Comics #859 and Superman: Secret Origin #3 while Marvel’s entries this week are Amazing Spider-Man #613, Fantastic Four #573, Invincible Iron Man #20, New Avengers #59, Secret Warriors #10 and Uncanny X-Men #517, though we’re not forgetting about Ultimate Comics Avengers #4.
The after-effects of the Utopia crossover continue to be felt in the Marvel Universe, both from the mutant side of things and as other characters have started to look at their own actions during the Dark Reign, along with some long-seated revelations in the X-books. This entry of the Comic Catch-up takes a look at Dark Avengers #9, X-Factor #48 and X-Men: Legacy – Annual #1.
Even with the best intentions, the second week of the Comic Catch-Up escaped me, so here’s a quick catch-up for the week of September 10th, a week of Marvel comics that saw Norman Osborn taken down a few pegs with regard to the mutant situation in the culmination of Matt Fraction’s Utopia arc, ushering in a new status quo for mutant-kind, and beginning the important The List banner of books which may or may not lead to the end of the Osborn’s Dark Reign.
This entry of the Comic Catch-Up takes a look at Dark Avengers: Uncanny X-Men – Exodus one-shot, Dark Reign: The List – Avengers one-shot, Thunderbolts #135, War of Kings: Who Will Rule? one-shot and Ultimate Comics: Avengers #2.
It’s been a while since I’ve posted something comic-related, and it’s mostly been because I’m just not sure how to go about it: review a few comics each week, or wait until story arcs have finished and then look back on them as a whole. For the time being, I’m going to go with the former, since it means I can cover one-shots as well, but you can expect some retrospectives on big storylines as well, all under the Comic Catch-Up category. Any ideas for changes, or any titles you’d like to see covered, drop me a comment below: it also gives me an excuse to add more titles to my pull list.
And yes, the date above might look weird, but it’s the European format for the US release date…go figure.
This week, I take a look at Ultimate Comics: Spider-Man #2, Cable #18 and Strange Tales #1.
Developed by the UK-based Rocksteady Games, Batman: Arkham Asylum is the first original game to star the Caped Crusader in over five years (we’re not counting Batman Begins becuase it was a movie tie-in, and fun as it was, Lego Batman slipped under many a gamer’s radar.) Although graphic novels and mini-series have carried the name of Arkham Asylum, the game has a fairly original story as written by Paul Dini, one of the head writers of the award winning Batman: The Animated Series from the 1990s, and taking its cue from the series, the game is surprisingly deep and mature, while also incredibly fun.
Arkham Asylum, the mad-house and prison for many of Gotham’s worst criminals, is the setting of the game, an island separate from the city proper with several buildings, caves and the obligatory sewer system underneath. When Batman and Commissioner Jim Gordon arrive at the asylum with the Joker in tow, they find that they’ve been played, with the Joker all along planning to be captured so he can arrange to take over the island. With Gordon kidnapped, Batman searches for a way to stop his enemy’s plan, but the Joker isn’t working alone, and is being helped by fellow inmates, with Bane, Killer Croc, Zsazs, Poison Ivy, Scarecrow and, of course, Harley Quinn to help him out.