There comes a time when you just have to resort to clichés, so here goes: forget everything you thought you knew about James Cameron’s Avatar. Why? Because the game just changed. Significantly.
For a film that’s been fourteen years in the making, surprisingly little is known about Avatar. Cameron himself has been quick to talk about the film’s plot during its production, speaking at length at this year’s E3 gaming conference and showing some footage off at San Diego Comic-Con. Despite this, two production stills and a teaser poster are all that most of us have seen of the film, a 3D epic (and IMAX, where available…who else misses the IMAX on Parnell St?) involving marines and the blue-cat-like, alien Na’vi, set on the inhospitable planet Pandora.
Check out my full preview, and the trailer, over at Venntertainment
“Terminator: Salvation” opened this weekend stateside, but won’t be hitting cinemas in the UK and Ireland (and Australia too) until the first week of June.
The Terminator franchise wasn’t necessarily something that needed such a drastic reboot: “Terminator 3: Rise Of The Machines” wasn’t a great film, but it wasn’t exactly the nail in the coffin that, say, “Star Trek: Nemesis” was to that franchise.
On the other hand, “Terminator: Salvation” just might be that last straw that it takes for the Terminator franchise to rust and turn to scrap metal. The most forgiving of fanboys and girls might be able to see past its flaws, but if the general reaction of the audience at the screening I attended is anything to go by, the rest of the cinema-going public might not be so forgiving.
I originally thought I’d grade things on an A-F scale, little thinking I’d be using anything lower than a D: I’ve since revised that, and I’m going to work off an A-D scale, with some plusses and minuses thrown in there for good measure.
On said scale, “Terminator: Salvation” gets itself a C- with the full review below.